Hi there! I’m Tom, and I’ll be doing some game development and sharing my progress here. I’m not a professional or anything — I primarily make software for the web, but have a side interest in graphics and game programming.
Building Simple 2D and Ruby 2D have been extremely rewarding in and of itself. I’ve learned a ton about how graphics work, building cross-platform libraries, and enjoyed the opportunity to share my experiences. That said, these are just tools and they exist to build other things. I’ve made a couple things, like these N-body simulations 🌌, but I’m ready to start working on a real, actual game.
Building a game will provide a nice creative outlet, which I don’t always get at work (doing government tech). I’m looking forward to making some pretty pixels and composing music. I also want to build something where I can incorporate my own style of humor (I greatly enjoyed games like Happy Wheels for the record 🤣). While I don’t have lofty goals, I do hope it’s at least good enough to publish on an app store (and it’s fine if it doesn’t make any money). Oh, and I want to make it both playable on mobile and using a traditional game controller 🎮, ideally.
As for the type of game, I’ve thought about a few different concepts. Growing up in the 90’s, I got to live during the heyday of the 16-bit consoles. We didn’t own a Sega Genesis, but rather a made it a ritual of renting one at the local video store when visiting the grandparents. My brother and I would stay over the weekend, renting games like Streets of Rage and Road Rash (convincing our poor grandma that our parents would totally approve of the content). Those games (also Rampage on the NES) were so hilariously destructive, full of action, and fun for casual play or longer if you were up for it. I imagine creating a game inspired by the past, capturing the essence of what made them so fun to play, while being solidly modern. It’s a foggy vision at the moment, but through some rapid prototyping, I hope to gain clarity and direction.
That’s all for now. Next time, I’ll show off some game prototypes.